


Not to mention, there's no option to make busts in the character generator.Īs for the chibi's themselves, I have to say I hate them.

RTP graphics but, after awhile, they all start to blend together and they all scream RPG Maker. Sure, everyone's created characters are different and they are definitely better than the but, at the end of the day, are they really that great? Are they even custom? At this point, I have to say no. Heck, there's even a whole ton of DLC and free resources to add more parts to the generator. A simple way to make "unique" graphics for your game. There are plugins that change those limits and allow for other forms of sprites, but that completely depends on the plugin - again there are no templates unless the plugin writer provided them.So, the character generator for the engine is pretty cool, at first glance. There are plugins that change those limits and allow for other forms of sprites, but that completely depends on the plugin - again there are no templates unless the plugin writer provided is no such thing like those for RMs. This is a sheet of six rows with three different battle poses of three frame animation each (total 9圆 cells) that is only used in sideview battles and nowhere elseīoth 1&2 have their templates and explanations in the help file you can use it for other behaviours, but in those cases you as the developer are required to change the sprite (remove the walking sprite, add behaviour sprite) in correct situations, and it will be your eventing that controls the behaviour - there is no automatic behaviour other than walking You need to understand how the RPG-Makers handle sprites first as there are three possibilities:Ī map sprite is always 3x4 cells, 3 frame animation on 4 directions.īy default this is used for walking.
